![]() The planes have to survive in order to perform their attacks.Ģ. ![]() It would be great, if more experienced CV players could provide some feedback on my thinking about those skills and provide corrections and additional thoughts where necessary.ġ. Perhaps skill #4 should then be Aircraft Armor, since the damage from flak bursts is avoidable (how much would depend on player skills).Īnd finally - assuming that the two points above are more or less correct, should Enhanced Aircraft Armor just be deferred to a later time or perhaps skipped altogether? So perhaps this should be skill #3 in most (if not all) cases? Survivability Expert might be generally better than Aircraft Armor, because it also helps with a flak burst that the player fails to dodge. However after reading a bit more on how flak works, my understanding is that the continuous damage portion is non-dodgeable, but the flak burst portion (which is buffed by Enhanced Aircraft Armor) is. Since I don't know how to factor this in, I skipped this in my calculation altogether.Īs skill #4 I'd then pick Enhanced Aircraft Armor. On the other hand they don't need to get as close to the ship as a dive bomber in order to drop the load. if torpedo bombers are generally slower, they might be exposed to more damage units in a single attack than dive bombers. In case of diverging results, I'd then decide for the particular carrier, what plane types are most important to me and pick the skill that helps them most.įWIW my example doesn't consider the different speeds of planes. Then I'd run the same calculation for torpedo bombers (and yes, for rocket planes as well). So for Ryujo dive bombers is seems that Aircraft Armor would be slightly better than Survivability Expert. Plane HP: 1650 (25*6=150 HP increase from skill) I'm using an arbitrary damage unit HP 100 for continuous damage:ĭamage Unit HP: 90 (10% reduction from skill) Use this to your advantage to compensate for its armor limitations.Example for Ryujo dive bombers with standard HP 1500. This vehicle is at its best in hilly terrain thanks to its gun depression of 9 degrees. With a long reload time, it's important to make every shot count. While the turret provides solid armor, watch out for its vulnerable areas. Like the zubr that thrives in herds, the 56TP finds its strength in numbers.Įquipped with a 122mm gun with great handling, penetration, and damage, this tank's focus is to provide support and engage with enemies from a distance. ![]() In World of Tanks, its maneuverability enables quick flank changes and retreats, meaning it flourishes when supported by other tanks. Though the vehicle itself was confined to history, the 56TP's legacy endures as a testament to innovative design and engineering. Despite its great potential, the project never made it past the early design stage. While it shared some similarities with early Soviet medium tanks, it had its own unique character. The result was the 56TP, an impressive creation with a distinct low silhouette. Its Polish designers undertook the challenge of developing it, drawing inspiration from the T-54 Soviet medium tank and employing a scaling method to adapt the chassis elements of a medium tank to a different weight category. ![]() In the 1950s, a fascinating project unfolded, bringing forth the 56TP, a remarkable tank that blended the qualities of heavy and medium tanks. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |